The Zone of Adventure: Bonds and Balance

Murder on the Rockport Express

They rode a train, made some new friends, and successfully collected The Oculus!


Although he was tempted to recover it and equip it for himself, with some encouragement from his fellow partymembers, Xander was able to overcome the temptation and gather the Gauntlet safely. Killian addressed the party's growing confusion about the events they to which they were witness, and promised that all would be revealed, and they would be rewarded, if they went with her, and brought the Gauntlet with them. She revealed the bracer on her arm, which she used to summon a seemingly magic glass transportation sphere. They boarded the sphere, which then sprouted a balloon and lifted off the ground, carrying them high in the sky. By this time, it was getting pretty dark out, and the dark obsidian circle on the ground where the Lonesome Coach used to be was strangely beautiful, almost reflecting the stars and moons in the sky, in spite of the death and destruction it represented.

As the sphere rose higher and higher in the sky, they noticed one of the two moons getting larger much faster than they would have expected, as if it was much closer than they thought. They arrived at the moon, only to discover that it's actually a secret base in the sky! A porthole opened and allowed them to enter, where they landed in a hangar-type area and met Avi, a friendly-seeming fellow who offered them some brandy to help with the strange headache they were all experiencing.

They were escorted to an elevator, where they met a musician named Johan, who played them a great song, but seemed pretty sad that no one else would ever hear it, or most of his other music. This is because the song then got fed to the Voidfish, a strange jellyfish-like creature they encountered at the end of the elevator ride. Upon drinking some water from the Voidfish's tank, their headaches all disappeared and they received a flood of memories, including the memory of the words "Phoenix Fire Gauntlet" whenever Killian had previously spoken to them, the memory of Johan's song, which had briefly disappeared from their minds after being fed to the Voidfish, and the memory of a horrific war in the relatively recent history of their world, a war they were shocked to have forgotten about, until they later learned that the memories of everyone in the world had been manipulated.

As it turns out, the Moonbase is run by the Bureau of Balance, an organization dedicated to finding and destroying the Grand Relics, several extremely powerful magical objects created by rogue wizards, and the cause of the Great War that they had forgotten about. These relics were so powerful and so desirable that their very existence caused people to fight for them. Eventually, the woman who would become the Director of the BoB decided to do something about it, so she used the Voidfish to erase everyone's memory of the Relics, and the War, founded the Bureau, and started hunting for the Relics. The party members were convinced to hand over the Phoenix Fire Gauntlet, which was wheeled into a special chamber by the Director's personal assistant, a gnome named Wizziwigg, where the Director used her white oak staff to destroy it.

After passing a Test of Initiation during which the party used their bravery, strength, and smartness to defeat a trio of ogres, they were invited to join the Bureau of Balance as the newest Reclaimers, a position dedicated to actually retrieving and bringing in Relics, as they were the only people to have ever actually done so successfully. They were glad to accept the position, as well as the rewards that came with it. They each received sack of gold, and a token to spend in the Fantasy Gachapon machine. At the Gachapon, Stick got Boots of the Winterlands, Xander got a Wand of Smiles, and Leucis got a Horn of Blasting.

Wanting to spend some of their hard-earned gold, they proceeded over to the Fantasy Costco, where they met an strange, indescribable shadow creature that called itself Garfield the Deals Warlock. And boy did he have great deals for them! They each left with several useful and amusing magic items, including a Bag of Holding, a Ring of Pointing, an Unlimited Pasta Pass, a couple of Alchemist Rings, and several Potions of Healing.

However, arriving back at their new dorm room after shopping, they were dismayed to discover that, although the Director had told them that they'd be rooming with each other, what she failed to mention is that they will be staying in a four-person room! And thus they met their new roommate, Robby.

The Lightwatch Tower: The Rescue and Aftermath

After spending several hours in the chapel resting, the party proceeded into the tower itself, where they found yet more skeletons and spiders. They proceeded to deal with them, hampered by all the broken beams and debris on the floor. The tower clearly had an upper story and a staircase at some point in the past, but now it just had wooden rubble. When they felt secure that all threats were dealt with, they took the time to clear the floor around a trapdoor Stick discovered. Inside the trapdoor was what appeared to be a lair for a giant spider. They dealt with this spider in the most efficient way possible – with fire! With some quick thinking, they improvised a grenade, which resulted in the spider, as well as its webbing, burning, while they fired arrows and blowgun darts at it.

After the room was clear, they discovered a hallway leading away from it. The hallway was quite cold, and seemed to pulse with cold energy every so often. Some ways down the hallway they discovered a chest with some quite gruesome food-storage jars, including a pickled torso and several dozen frozen spider eggs. At the end of the hallway, they discovered a kitchen, of sorts, with a cage containing the object of their quest – Orlin Swift. He was grateful to be freed, although he seemed somewhat indignant at how long he was in captivity before anyone came to free him. Meanwhile, Xander recovered a gem from the kitchen's oven, which he later learned was the oven's heat source, as it has a steam mephit bound to it.

Attached to the kitchen area was an unoccupied bedroom, containing a chest. While attempting to open the chest, the party was interrupted by the half-orc they had previously met, Killian, who was looking for what they later learned was the Phoenix Fire Gauntlet. While the party was distracted talking to Killian, Orlin managed to open the chest, where he found his belongings, including his lute. He also discovered the Gauntlet within the chest (it was unclear whether it previously belonged to him or not) and immediately equipped it, much to Killian's horror. He seemed overcome with the Gauntlet's power and used it to bore a hole through the hillside.

The party followed him back to the Lonesome Coach, where they attempted to talk him into unequipping the Gauntlet, but did not succeed in this task. Killian, realizing what was about to happen, encouraged them to jump into a nearby well, just as Orlin, and/or the Gauntlet, exploded, obliterating everything in sight, in a fireball the likes of which none of them had ever seen.

Upon climbing out of the well, they discovered that the entire area surrounding the Lonesome Coach (as well as the inn itself) had been completely destroyed, with nothing remaining but a large scorched obsidian glass circle where the fireball had gone off. In the center of this glass plate sat the Phoenix Fire Gauntlet.

The Lightwatch Tower: Boss Fight!

Although the back door of the chapel was covered in a poisonous type of ivy, and the front door was barred from the inside, the group managed to find a way in through a broken window. Inside the preternaturally dark chapel, they found a few more skeletons like the ones they had previously fought, but also one more, with a large gem embedded in its forehead! After heroically slaying this group of undead creatures, as well as several spiders, Leucis claimed the skull with the gem as a trophy and put it in his bag.

At this point, the group noticed that one of the flagstones in the floor seemed newer than the rest, and could be moved. Underneath, they found a hidden space with several items inside – a belt buckle featuring the symbol of the Lonesome Coach, a red cloak with a mysterious patch, a magic pipe, a magic key, a magic tankard, and a mystery powder, which they later identified as Mystery Powder, as well as quite a bit of gold. After searching the broken and crumbled altar and finding nothing of note, they moved on to the tower.

The Lightwatch Tower: The Approach

Leucis, Xander, and Stick were hired to find Orlin Swift. Swift was a bard who was supposed to be dealing with the desert-dwellers for a map of the desert oases, but he disappeared without completing his mission. Our <s>heroes</s> characters rode their camels through the desert to the Lonesome Coach inn. The innkeeper, Delb Mattockblade, let them know that Orlin Swift had passed through there. The bard had been interested in legends surrounding the nearby Lightwatch Tower, but Delb doubted he would have gone there, because only an idiot would want to go to such a dangerous place.

The adventurers immediately decided to go to the Lightwatch Tower.

They learned from Lawrence, their server, that the Lightwatch Tower was built by a half-elf, half-fiend paladin named Rowena whose lover was a tiefling warlock named Moesing. The two had a child, and legend had it that the child's demonic nature had brought doom to its parents and cursed the tower. Lawrence himself had visited the tower once, with his lover, Delb's son. Lawrence had fled the tower, but Delb's son had died there.

Leucis played a song to pay for his lodging, to the approval of Delb Mattockblade and the patrons. After the adventurers rested for the night, they set off for the tower.

The tower was composed of two parts: the tower itself, and a lower building that served as a sort of entrance hall. One side of that building was covered in ivy that Stick identified as a type of nettle that lured victims close. The group decided to steer clear.

When Stick went to tie up their camels in a nearby copse of trees, he saw a rusted cauldron among the trees. A moment later, a golden skeleton jumped out of the cauldron. The fight was on!

After the group dispatched the skeleton, they discovered that its bones were gilded, rather than being gold all the way through. As they began to bury the skeleton for later, a patrolling group of skeletons appeared.

Leucis distracted the skeletons with a rockin' song and savage disses. Xander engaged the skeletons from a distance with magic. Stick attacked with his swords, and was soon joined by Xander, who couldn't stand to see the goblin fight alone.

Once the skeletons were all defeated, Leucis recommended keeping the bones. He felt confident that he could convince someone that the bones were truly gold!

The group now faces the tower, wondering what secrets it might contain…..

Stick's Stories: Desert Doom

Stick was exploring in the desert when he came across what seemed to be an ancient temple carved with fire into a large sand dune. Cautiously exploring it, he discovered and dispatched several large desert insects, as well as some bandits and some fire cultists. He gained some pretty cool loot in the process, but oddly enough, the loot seemed to be more water-themed than fire-themed!

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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